= FACT SHEET = Two Winds Game title: Two Winds Genre: Family puzzle game (hot-air balloon puzzle) Audience: The whole family Engine: Godot Developer: Javier Lianes GarcĂ­a (Lianes8 Studio) Platforms: iOS (iPhone and iPad), Android (phones and tablets) Release: Coming soon to iOS and Android iOS: 2.99 EUR, paid once. No ads, no in-app purchases, no accounts and no tracking. No data collected Android: Free with ads from Google AdMob, shown only between levels and never during play. One-time purchase "Remove ads", 2.99 EUR. An optional ad gives a hint, only when asked How it plays: Move the balloon square to square to its meadow. Step into a current and it carries you along: some currents are shortcuts, some are traps Two winds: A warm low wind over the grass and a cold high wind with the clouds, drawn as streams of air, never arrows. Climb and descend to switch between them Living world: Clouds drift every move, storms chase the balloon, lightning glows the turn before it strikes, and birds and eagles get in the way Levels: 120 in six valleys, from First Flight to Fiesta. Difficulty rises steadily from the first level to the last New twists: One every few levels, each with a short tip: more balloons, thermals, weather vanes, kites, flocks of birds, eagles and more Stars: Few turns give three stars; too many and the sun sets. Undo is always free Daily flight: A new level every day Players: Single player Internet: Not needed to play Accessibility: Large text option Languages: 31 Art: Modelled and rendered in Blender Team: One person, end to end Website: https://lianes8studio.com/two-winds Press contact: javier@lianes8studio.com