Lianes8 StudioGames
I Wanna Be A Supernova

Privacy Policy

The Steam version of I Wanna Be A Supernova: what the game collects, what it does not, and how its Steam integrations work.

Last updated: 2026-10-06

Short version: I Wanna Be A Supernova is bought once on Steam. It has no ads, no in-app purchases, no developer account and no developer-operated server. The developer does not collect, receive or store personal data. The data that does flow goes through Steam (and, on Windows, through the Discord app if you run it), as described below, under their own privacy policies.

This policy applies to the full game and the demo on Steam (Steam App IDs 5002020 and 5002030). Other versions have their own privacy policies.

1Data Steam handles

The game is distributed through Steam and uses the Steamworks SDK. The following data is processed by Steam (Valve), not by the developer:

  • Steam ID: read when the game starts, to deliver achievements, to use Steam Cloud and to keep each Steam account's saves in their own folder on your computer.
  • Game language: the language set for the game in Steam, used to pick the in-game language.
  • Steam overlay: when you open it, the game pauses and lowers its volume. The overlay itself is run by Steam.
  • Ownership, playtime and region: collected and shown by Steam itself, not by the game.

See Valve's privacy policy for details on how Steam uses this data.

2Achievements and Steam Rich Presence

Achievements you unlock are sent to Steam and appear on your Steam profile according to your Steam privacy settings.

The game also sets a short Steam Rich Presence status with the current phase of the game. Steam may show it to your Steam friends, depending on your Steam privacy settings.

3Steam Cloud

If Steam Cloud is enabled for the game and for your account, the game copies your save (progress, unlocks and achievement progress) to your Steam Cloud storage, so you can continue on another computer. Steam Cloud is run by Valve; the developer cannot see or access it.

You can turn Steam Cloud off in Steam, globally or for this game. The game keeps working with its local save.

4Discord Rich Presence (Windows)

The Windows version includes Discord's Game SDK. If the Discord desktop app is running on your computer, the game tells it the current phase, your level in the game and when the session started, and Discord may show this as an activity on your Discord profile. The game talks only to the Discord app on your own computer; nothing goes to the developer.

This is handled by Discord under Discord's privacy policy. If you do not run Discord, nothing happens. You can hide your activity in Discord's own settings.

5Data stored on your computer

The following is stored locally and never leaves your computer, except the save copy described in section 3 if you use Steam Cloud:

  • Save files (progress, unlocks, settings and achievement progress), with backup copies, kept in a folder per Steam account.
  • Preferences (graphics, audio, controls and language).
  • Technical log files written by the game engine, readable only by you and never transmitted.

On Windows these files are in %APPDATA%\Lianes8\Supernova-Native-Preview\. On macOS and Linux they are in a folder with the same name inside your user's application data location.

6What the game does not collect

  • No ads and no advertising or tracking services.
  • No developer analytics, telemetry or crash reporting server.
  • No account with the developer: no sign-in, no email, no phone number.
  • No payment data and no IP address logged by the developer.
  • No access to your microphone, camera, contacts or files outside the game's own folder.

7Purchase

The game is bought once on Steam. Payment is handled entirely by Valve. The developer does not collect, receive or store card numbers or any other payment detail.

There are no in-app purchases, no currency packs, no loot boxes bought with real money and no subscription. All game content is reached by playing.

8Links that leave the game

The game offers optional links to external pages, such as the community Discord server or, in the demo, the game's Steam store page. A link opens your browser only if you choose it, and from that point the destination's own privacy policy applies.

9Children

I Wanna Be A Supernova is not directed specifically at children, and the developer does not knowingly collect personal information from anyone, including children. Age requirements for Steam accounts are set by Valve. If you believe a child has provided personal information to the developer, write to the address in section 12 and it will be addressed.

10Your rights (GDPR, CCPA)

For data handled by Steam, exercise your rights through your Steam account settings or contact Valve directly. For data handled by Discord, use your Discord account settings or contact Discord.

For locally stored data, you can delete it at any time by removing the folder named in section 5. Uninstalling the game through Steam may leave that folder in place, so remove it by hand if you want it gone; a copy in Steam Cloud is managed through Steam.

If you believe the developer holds personal data about you that is not covered above, contact the address in section 12.

11Changes to this policy

If a future version of the game ever handles data differently (for example, new online features), this page is updated before that version ships. The current version is dated at the top of this page.

12Contact

Developer: Javier Lianes García (Lianes8 Studio)

Email: javier@lianes8studio.com

I Wanna Be A Supernova is developed by Lianes8 Studio (Javier Lianes García). Back to I Wanna Be A Supernova