War Drum Cadence
Green OffensiveEach enemy in melee (<120px) raises your damage +12%, stacks up to 5.
+12% per enemy, cap +60%Blood Berserker
The drum goes into a frenzy with two hits left. The lower the HP, the harder it hits, the faster it fires, the more it heals. Its passive rewards the aggressive player who knows how to dance on the edge of KO.
damage multiplier = 1 + missing HP% * 2
At full HP no bonus, at 0% HP 3x damage. Identity of the drum: playing on the edge makes you lethal. Combine with Blood Pact (T5) to reach 4.5x.
The drum fires a 3-note cone (side notes at 0.5 rad spread). In melee each hit applies damage plus shockwave if the build allows. The cone grows as HP drops.
10 exclusive relics. Gold and red define endgame builds.
Each enemy in melee (<120px) raises your damage +12%, stacks up to 5.
+12% per enemy, cap +60%Your cone applies bleed: 3% max HP/sec for 4s.
3%/s x 4s = 12% max HP, no ICDHit 3+ enemies in one cone, free shockwave at double radius.
trigger 3+ hits, radius x2, no CDBelow 40% HP: fire rate x2 and every hit deals small splash damage.
HP <40%, FR x2, splash 50pxEvery 8s: heal 4% missing HP and AoE damage equal to that amount to nearby enemies.
8s timer, heal 4% missing, AoE 200pxEach hit taken: +1 permanent armor this run, stacks up to 8.
+1 armor/hit, cap +8Below 50% HP: 20% damage reduction and lifesteal x1.5.
HP <50%, DR 20%, LS x1.5At 1 HP: 3s invuln plus x3 damage. Cooldown 30s.
1 HP trigger, 3s invuln, dmg x3, CD 30sKills on enemies below 30% HP drop double XP and 25% chance to drop a heal.
enemy HP <30%, x2 XP, 25% heal drop+5% shockwave radius per level up (cap +100%). Shockwaves pull enemies inward.
+5%/level, cap +100%, pull 240pxCharacter · Life Steal
Character · Armor / HP
Element · Shockwave
Element · Crit / Burn
Sustain, low-HP loop
Stack missing-HP scaling with Blood Pact, Rhythmic Resilience, Blood Pulse, Death March. Live at 20-40% HP healing with every hit.
Picks: life steal upgrades, damage, Blood Pact (T5 Blood), Rhythmic Resilience, Death March, Blood Pulse, Final Chorus
HP/Armor stack
max HP, armor cap, Battle Scar, Iron Skin, Peaceful Giant, Crowd Surf. 70% effective DR plus 600 HP. You lose damage scaling but laugh at endgame.
Picks: max HP, armor, damage reduction, Battle Scar, Unbreakable (T5), Peaceful Giant
AoE screen clear
Shadow tree, Fortissimo Beat, Thunderclash, Neon Synthesizer, Vinyl Feedback Loop. Each cone fires a cascade of shockwaves.
Picks: damage, area size, splash radius, Void Crush (T5 Shadow), Thunderclash, Fortissimo Beat, Mosh Pit