Lianes8 StudioGames
Tied to the Beat Wiki
Melee, low-HP scaling, AoE cone

Drum

Blood Berserker

The drum goes into a frenzy with two hits left. The lower the HP, the harder it hits, the faster it fires, the more it heals. Its passive rewards the aggressive player who knows how to dance on the edge of KO.

Base stats

Max HP140
Damage Mult0.75x
Fire Rate3.5
Range0.5x (melee)
Speed0.90x
ShapeCone (3 notes)
Spread0.5 rad
Min Shot400 ms

Scaling stat: Missing HP

damage multiplier = 1 + missing HP% * 2

At full HP no bonus, at 0% HP 3x damage. Identity of the drum: playing on the edge makes you lethal. Combine with Blood Pact (T5) to reach 4.5x.

Passive: Blood Rhythm

  • Damage bonus: scales with missing HP: missing HP% * 0.5 * Blood Pact multiplier. Up to +50% without relic, +75% with Blood Pact.
  • Fire rate bonus: missing HP% * 0.5. Up to +50% attack speed at 0% HP.
  • Life steal: 0.02 base + missing HP% * 0.03. From 2% to 5%.
  • Shockwave radius: + missing HP% * 0.5. AoE grows up to +50% when near death.

Attack vs dummies

The drum fires a 3-note cone (side notes at 0.5 rad spread). In melee each hit applies damage plus shockwave if the build allows. The cone grows as HP drops.

Live rendered attack, ~2.4s loop

Drum character relics

10 exclusive relics. Gold and red define endgame builds.

War Drum Cadence

Green Offensive

Each enemy in melee (<120px) raises your damage +12%, stacks up to 5.

+12% per enemy, cap +60%

Hemorrhage

Blue Offensive

Your cone applies bleed: 3% max HP/sec for 4s.

3%/s x 4s = 12% max HP, no ICD

Thunderclash

Gold Offensive

Hit 3+ enemies in one cone, free shockwave at double radius.

trigger 3+ hits, radius x2, no CD

Percussive Overdrive

Red Offensive

Below 40% HP: fire rate x2 and every hit deals small splash damage.

HP <40%, FR x2, splash 50px

Blood Pulse

Green Defensive

Every 8s: heal 4% missing HP and AoE damage equal to that amount to nearby enemies.

8s timer, heal 4% missing, AoE 200px

Battle Scar

Blue Defensive

Each hit taken: +1 permanent armor this run, stacks up to 8.

+1 armor/hit, cap +8

Rhythmic Resilience

Gold Defensive

Below 50% HP: 20% damage reduction and lifesteal x1.5.

HP <50%, DR 20%, LS x1.5

Death March

Red Defensive

At 1 HP: 3s invuln plus x3 damage. Cooldown 30s.

1 HP trigger, 3s invuln, dmg x3, CD 30s

Rally Cry

Green Utility

Kills on enemies below 30% HP drop double XP and 25% chance to drop a heal.

enemy HP <30%, x2 XP, 25% heal drop

Fortissimo Beat

Blue Utility

+5% shockwave radius per level up (cap +100%). Shockwaves pull enemies inward.

+5%/level, cap +100%, pull 240px

Talent tree

Blood

Character · Life Steal

  1. 1+2% life steal
  2. 2+3% life steal
  3. 3+4% damage
  4. 4+5% damage
  5. 5Blood Pact: damage scales x1.5 with missing HP

Unbreakable

Character · Armor / HP

  1. 1+1 armor
  2. 2+4% max HP
  3. 3+2 armor
  4. 4+6% max HP
  5. 5Unbreakable: survive one-shot at 1 HP, +200% dmg 3s, 1/run

Shadow

Element · Shockwave

  1. 1+2% dmg / +5% shockwave
  2. 2+3% dmg / +10% shockwave
  3. 3+4% radius / +20% shockwave
  4. 4+5% radius / +35% shockwave
  5. 5Void Crush: shockwaves x2 damage

Fire

Element · Crit / Burn

  1. 1+2% crit / 5% burn 1s
  2. 2+3% crit / 15% burn 1.5s
  3. 3+4% crit damage / 30% burn 2s
  4. 4+5% crit damage / 50% burn 2.5s
  5. 5Inferno Crit: crit shockwaves ignite ground 3s

Recommended builds

Berserker Vampire

Sustain, low-HP loop

Stack missing-HP scaling with Blood Pact, Rhythmic Resilience, Blood Pulse, Death March. Live at 20-40% HP healing with every hit.

Picks: life steal upgrades, damage, Blood Pact (T5 Blood), Rhythmic Resilience, Death March, Blood Pulse, Final Chorus

Wall Tank

HP/Armor stack

max HP, armor cap, Battle Scar, Iron Skin, Peaceful Giant, Crowd Surf. 70% effective DR plus 600 HP. You lose damage scaling but laugh at endgame.

Picks: max HP, armor, damage reduction, Battle Scar, Unbreakable (T5), Peaceful Giant

Shockwave Nuke

AoE screen clear

Shadow tree, Fortissimo Beat, Thunderclash, Neon Synthesizer, Vinyl Feedback Loop. Each cone fires a cascade of shockwaves.

Picks: damage, area size, splash radius, Void Crush (T5 Shadow), Thunderclash, Fortissimo Beat, Mosh Pit