Lianes8 StudioGames
Tied to the Beat Wiki
Tank/healer, twin beam, pulse heal

Piano

Sanctuary Keeper

The piano heals itself. Every 10s (3.3s with Perpetual Motion while moving) it emits a sanctuary pulse that heals plus AoE damages. Its damage scales with max HP, the highest in the game. Twin beam pierces 99.

Base stats

Max HP120
Damage Mult1.0x
Fire Rate3.0
Range1.2x
Speed0.95x
Beams2 (twin)
Min Shot400 ms

Scaling stat: MaxHP Bonus

damage multiplier = 1 + (max HP bonus%) * 2

No explicit cap. With Crescendo Mastery (x2 max HP rolls), Peaceful Giant (+60% max HP) and max HP stat at the max, the scaler can exceed 6x. Sanctuary Wrath adds +25% max HP as flat damage to beams. The tank that hits.

Passive: Sanctuary Melody

  • Pulse every 10s: (3.3s while moving with Perpetual Motion). Heals 5% + 2%*stacks max HP. Capped at 30% of max HP per pulse.
  • Resilience stacks: +1 per hit taken. Max 10 (+2 with unshakeable T5 = 12).
  • Aura DR 20%: for 3s after pulse (x3 duration with Sustain Pedal).
  • AoE damage on pulse: 50% of heal to enemies in 120px. With Resilience Overflow at max stacks: x3 damage, x2 radius.

Attack vs dummies

Twin piercing beam plus periodic sanctuary pulse AoE.

Live rendered attack, ~2.4s loop

Piano character relics

10 exclusive relics. Gold and red define endgame builds.

Fortissimo Beam

Blue Offensive

+15% beam damage per enemy pierced this shot. Cap +150%.

+15%/pierce, cap 2.5x

Resilience Overflow

Gold Offensive

At max stacks pulses x3 damage, radius 240px.

max stacks, dmg x3, radius x2

Harmonizer Chord

Blue Offensive

Twin beams add a 3rd center beam at 50% damage, inherits pierce.

+1 beam center, 50% dmg

Sanctuary Wrath

Red Offensive

During DR aura beams add +25% max HP as flat damage.

+25% max HP dmg flat, aura active only

Sustain Pedal

Blue Defensive

Aura duration x3 and aura grants +20% evasion.

aura x3, +20% evasion

Ivory Fortress

Gold Defensive

+1 armor per resilience stack. At 5+ stacks debuff immunity.

+1 armor/stack, cap 5, debuff immune at 5+

Perpetual Motion

Green Defensive

Pulse timer x3 faster while moving.

moving, timer x3 (10s to 3.3s)

Grand Finale

Red Defensive

At <15% HP, instant pulse x5 power plus 4s invuln. 1/run.

HP <15%, pulse x5, invuln 4s, 1/run

Crescendo Mastery

Green Utility

Max HP rolls x2 value. +1 beam per 50 HP above base.

HP rolls x2, +1 beam/50 HP

Key Change

Green Utility

Each pulse +8% XP gain and +8% luck for 10s. Stack x3 = +24%.

+8%/stack, cap 3, 10s window

Talent tree

Crescendo

Character · Healing Boost / HP

  1. 1+2% healing boost
  2. 2+3% max HP
  3. 3+4% healing boost
  4. 4+5% max HP
  5. 5Sanctuary Pulse: heal 1.5% HP/s while aura active

Fortress

Character · Damage Reduction / Resilience

  1. 1+3% DR
  2. 2+1 resilience
  3. 3+4% DR
  4. 4+1 resilience
  5. 5Unshakeable: resilience stacks never reset

Light

Element · Buff Duration / Aura

  1. 1+3% buff duration
  2. 2+1s aura duration
  3. 3+5% buff duration
  4. 4+1s aura duration
  5. 5Holy Ground: pulse heals 10% plus cleanse 1 debuff

Earth

Element · Armor / Thorns

  1. 1+1 armor
  2. 2+3% thorns
  3. 3+2 armor
  4. 4+5% thorns
  5. 5Mountain Bastion: 3 hits in 4s, beam +40% dmg 3s

Recommended builds

HP Mountain

Damage from HP

Crescendo Mastery x2, Peaceful Giant +60%, max HP stat. Damage scales without cap. Sanctuary Wrath adds +25% max HP flat to beam.

Picks: max HP, Crescendo Mastery, Sanctuary Wrath, Peaceful Giant, Harmonizer Chord, Ivory Fortress

Sanctuary Perma-DR

DR plus heal loop

Perpetual Motion x3 timer, Sustain Pedal x3 duration, aura 20% DR, Sanctuary Pulse T5. Pulse every 3.3s, aura DR almost always.

Picks: Perpetual Motion, Sustain Pedal, damage reduction, Sanctuary Pulse (T5), Holy Ground (T5)

XP/Luck Engine

Run extender

Key Change +24% peak XP plus luck, XP Surge, Double Feature. Levels 1 to 100 much faster.

Picks: XP gain, luck, Key Change, XP Surge, Double Feature, Greedy Riff