Loaded Dice
Red OffensiveJackpot bounces trigger a second jackpot for free. Chainable up to 2 per shot.
jackpot trigger, chain x2 maxFortune Dancer
Each hit is a roll. Hot streak amplifies, pity guarantees jackpots after bad runs, lucky negates heal plus invuln. The more luck you stack, the more DPS. Bouncing shots, 2 bounces base, scalable to 5+.
damage multiplier = 1 + luck * 2
Luck cap 2, damage 5x. Luck also raises Lucky negate chance (cap 75%), duplicate drops, jackpot chance and level-up rarity rolls. It is THE stat.
Single shot that bounces 2 times. Each bounce rolls a die. On jackpot mega-proc.
10 exclusive relics. Gold and red define endgame builds.
Jackpot bounces trigger a second jackpot for free. Chainable up to 2 per shot.
jackpot trigger, chain x2 maxEach bounce rolls 2 effects. If both match, x4 damage.
match chance 25%, dmg x4 on matchCrits drop 3 homing fragments with random bounce effects.
crit, 3 fragments, 50% bullet dmgWith streak >= 50%, fire rate x1.7 and +2 max bounces.
streak >= 0.13 (x2 fever), FR x1.7, +2 bouncesLucky negates heal 15% max HP plus 1.5s invuln. CD 4s between procs.
heal +15% max HP, invuln 1.5s, CD 4000msEvery 5 bounces create a shield ring that absorbs the next hit. Cap 5 charges.
every 5 bounces, 1 hit absorb, cap 5 chargesEvasion equals current hot streak bonus. Dodges add +5% streak instead of resetting.
evasion = streak, dodge +5% streakJackpot bounces drop 8 extra coins. Each coin pickup during streak +1%.
jackpot, +8 coins, coin pickup +1% streakLevel up always has 1 option at +2 rarity tiers.
1 option per level, +2 rarity tiersBounces on the beat (100ms window) deal x2 damage and force a jackpot.
window 100/500ms, dmg x2, jackpot forcedCharacter · Fire Rate / Crit
Character · Luck / Coin
Element · Damage / Crit Damage
Element · Speed / Evasion
Negate plus heal loop
luck cap, Lucky Charm, Gamblers Fortune. 75% hits negated plus 15% heal every 4s. Near-immortal vs spread hits.
Picks: luck, Gamblers Fortune, Lucky Step, Jingling Shroud, Fever (T5), Jackpot (T5)
Casino chains
Hot Hand, Ricochet Riff, Loaded Dice, Double Bounce. Each shot 5 bounces and jackpot chain x3.
Picks: luck, damage, multi-hit, Hot Hand, Loaded Dice, Double Bounce, Ricochet Riff
Run scaler
XP gain, Coin Shower, Jackpot T5, Double Feature. Level 1 to 50 in 2 min, build hits cap before Hell phase.
Picks: luck, XP gain, Coin Shower, Jackpot (T5), Double Feature, Rhythm Gambit, Corrupted Harvest