Lianes8 StudioGames
Tied to the Beat Wiki
Luck based, bouncing shots, casino

Tambourine

Fortune Dancer

Each hit is a roll. Hot streak amplifies, pity guarantees jackpots after bad runs, lucky negates heal plus invuln. The more luck you stack, the more DPS. Bouncing shots, 2 bounces base, scalable to 5+.

Base stats

Max HP95
Damage Mult0.9x
Fire Rate2.6
Range1.2x
Speed1.08x
Bounces2
Min Shot300 ms

Scaling stat: Luck

damage multiplier = 1 + luck * 2

Luck cap 2, damage 5x. Luck also raises Lucky negate chance (cap 75%), duplicate drops, jackpot chance and level-up rarity rolls. It is THE stat.

Passive: Lucky Streak

  • Lucky negate: 0.05 + luck * 0.5 + streak, cap 0.75. 75% of hits negated.
  • Hot streak: each lucky proc adds +2% damage. Cap 20% (40% with fever T5).
  • Jackpot chance: base 10%, pity +3% per bounce without jackpot, cap 95%. Jackpot applies 4 effects (double dmg, freeze, split, heal).
  • Duplicate drops: 10% base, scales with luck, duplicates an XP/coin drop.

Attack vs dummies

Single shot that bounces 2 times. Each bounce rolls a die. On jackpot mega-proc.

Live rendered attack, ~2.4s loop

Tambourine character relics

10 exclusive relics. Gold and red define endgame builds.

Loaded Dice

Red Offensive

Jackpot bounces trigger a second jackpot for free. Chainable up to 2 per shot.

jackpot trigger, chain x2 max

Double Down

Gold Offensive

Each bounce rolls 2 effects. If both match, x4 damage.

match chance 25%, dmg x4 on match

Lucky Shrapnel

Blue Offensive

Crits drop 3 homing fragments with random bounce effects.

crit, 3 fragments, 50% bullet dmg

Hot Hand

Blue Offensive

With streak >= 50%, fire rate x1.7 and +2 max bounces.

streak >= 0.13 (x2 fever), FR x1.7, +2 bounces

Gamblers Fortune

Gold Defensive

Lucky negates heal 15% max HP plus 1.5s invuln. CD 4s between procs.

heal +15% max HP, invuln 1.5s, CD 4000ms

Jingling Shroud

Blue Defensive

Every 5 bounces create a shield ring that absorbs the next hit. Cap 5 charges.

every 5 bounces, 1 hit absorb, cap 5 charges

Lucky Step

Green Defensive

Evasion equals current hot streak bonus. Dodges add +5% streak instead of resetting.

evasion = streak, dodge +5% streak

Coin Shower

Green Utility

Jackpot bounces drop 8 extra coins. Each coin pickup during streak +1%.

jackpot, +8 coins, coin pickup +1% streak

Rhythm Gambit

Gold Utility

Level up always has 1 option at +2 rarity tiers.

1 option per level, +2 rarity tiers

Ricochet Rhythm

Green Utility

Bounces on the beat (100ms window) deal x2 damage and force a jackpot.

window 100/500ms, dmg x2, jackpot forced

Talent tree

Streak

Character · Fire Rate / Crit

  1. 1+2% fire rate
  2. 2+2% crit
  3. 3+4% fire rate
  4. 4+4% crit
  5. 5Fever: streak max x2, decay halved

Fortune

Character · Luck / Coin

  1. 1+2% luck
  2. 2+3% coin bonus
  3. 3+4% luck
  4. 4+5% coin bonus
  5. 5Jackpot: every 10th pickup worth x5

Lightning

Element · Damage / Crit Damage

  1. 1+2% damage
  2. 2+3% crit damage
  3. 3+4% damage
  4. 4+5% crit damage
  5. 5Storm Dance: streak kills split into 2 sparks

Wind

Element · Speed / Evasion

  1. 1+2% speed
  2. 2+3% evasion
  3. 3+4% speed
  4. 4+5% evasion
  5. 5Mirage: dodges leave damaging afterimage

Recommended builds

Lucky God

Negate plus heal loop

luck cap, Lucky Charm, Gamblers Fortune. 75% hits negated plus 15% heal every 4s. Near-immortal vs spread hits.

Picks: luck, Gamblers Fortune, Lucky Step, Jingling Shroud, Fever (T5), Jackpot (T5)

Bounce Nuke

Casino chains

Hot Hand, Ricochet Riff, Loaded Dice, Double Bounce. Each shot 5 bounces and jackpot chain x3.

Picks: luck, damage, multi-hit, Hot Hand, Loaded Dice, Double Bounce, Ricochet Riff

XP Snowball

Run scaler

XP gain, Coin Shower, Jackpot T5, Double Feature. Level 1 to 50 in 2 min, build hits cap before Hell phase.

Picks: luck, XP gain, Coin Shower, Jackpot (T5), Double Feature, Rhythm Gambit, Corrupted Harvest