Lianes8 StudioGames
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Relic library

40+ shop relics, shared by every character, grouped by category. Each card shows its tier, its exact effect and its numbers.

Defensive

Relics that reduce damage, revive you or make you invulnerable. The backbone of any tank build.

Rhythm Shield

Blue · Defensive

When you take damage, a 2s shield absorbs the next hit. 5s cooldown.

absorb 1 hit · 2s window · 5s cooldown

Fortissimo Barrier

Gold · Defensive

Every 40 kills, +1 barrier charge (absorbs 1 hit). Up to 3 charges.

+1 barrier / 40 kills · max 3

Crowd Surf

Green · Defensive

+1% damage reduction per nearby enemy (190px). Up to 15%.

+1% per enemy · 190px radius · max 15%

Final Chorus

Red · Defensive

At 15% HP or less: +25% damage, range, speed and bullet speed. Lasts 5s after you recover.

HP ≤15% · +25% to 4 stats · 5s grace

Defiant Encore

Red · Defensive

When you die, revive with full HP and 5s of invulnerability. Once per run.

revive at 100% HP · 5s invulnerable · once per run

Last Stand

Gold · Defensive

At 10% HP or less, 3s of invulnerability. Once per run.

HP ≤10% · 3s invulnerable · once per run

Extra Life

Green · Defensive

+1 extra life. Revive with 50% HP when you die.

+1 life · revive at 50% HP

Iron Skin

Blue · Defensive

+3 armor (max 8) and +5% damage reduction (max 50%).

+3 armor · +5% damage reduction

Shadow Step

Gold · Defensive

+20% evasion (max 50%) and a 1.5s speed boost when you dodge.

+20% evasion · 1.5s speed on dodge

Peaceful Giant

Blue · Defensive

+60% max HP, -40% damage. A real trade-off for tanks.

+60% max HP · -40% damage

Offensive and multipliers

Corruption Embrace

Purple · Offensive

+3% damage per corruption level. Up to 10 levels, +30%.

+3% per level · max +30%

Void Resonance

Purple · Offensive

At corruption 7 or higher: 62px area damage, +50% damage and +20% extra life steal.

corruption ≥7 · area +50% damage · +20% life steal

Static Immunity

Green · Offensive

+10% flat damage and immunity to the corruption debuff.

+10% flat damage · no corruption debuff

Harmonic Convergence

Purple · Offensive

+10% per stat when damage, range and speed pass their thresholds (0.18, 0.22 and 0.18).

×1.10 per stat · up to ×1.33

Crescendo

Gold · Offensive

Bonus damage builds up while you stay close to enemies. +2% per second, up to +40%.

+2% per second · max +40% · resets when hit or alone

Crit Cascade

Blue · Offensive

25% chance of an extra hit on crits.

25% extra hit on crit

Crit Master

Gold · Offensive

+15% crit chance and +50% crit damage.

+15% crit chance · +50% crit damage

Sniper Focus

Red · Offensive

+100% range, +50% damage, -35% fire rate.

+100% range · +50% damage · -35% fire rate

Glass Cannon

Red · Offensive

+35% damage, -35% max HP.

+35% damage · -35% max HP

Speed Demon

Red · Offensive

+60% speed, -25% max HP.

+60% speed · -25% max HP

Double Fire Rate

Blue · Offensive

+1 fire rate (up to the cap of 1).

+1 fire rate · max 1

Vinyl Feedback Loop

Gold · Offensive

Every 10 kills, an explosion that triggers your on-kill effects again. 1s cooldown.

every 10 kills · 1s cooldown · repeats on-kill effects

Projectile modifiers

Shrapnel Solo

Purple · Projectile

Every hit fires 3 fragments at 30% damage. Fragments do not split again.

3 fragments · 30% damage

Ricochet Riff

Green · Projectile

Bullets bounce to up to 3 enemies once they stop piercing.

up to 3 bounces · after piercing

Homing Frequency

Blue · Projectile

Projectiles curve towards nearby enemies.

homing projectiles

Piercing Crescendo

Gold · Projectile

+1 pierce, and more damage for every enemy pierced.

+1 pierce · more damage per enemy pierced

Retrograde

Blue · Projectile

Projectiles come back like a boomerang.

projectiles return

Stage Pyrotechnics

Gold · Projectile

Explosions leave a patch of fire for 3s.

fire patch · 3s · stacks

Zones, AoE, field control

Mosh Pit

Blue · Zone

+20% damage and a 180ms slow on enemies within 180px.

+20% damage · 180ms slow · 180px radius

Reverb Zone

Purple · Zone

+30% projectile damage against enemies within 240px.

+30% projectile damage · 240px radius

Neon Synthesizer

Green · Zone

Kills set off a neon explosion worth 50% of the enemy's max HP. 200ms cooldown.

on kill · 50% of enemy max HP · 200ms cooldown

Bass Drop

Gold · Zone

Every 10s: a shockwave that stuns enemies within 170px for 1.5s.

every 10s · 1.5s stun · 170px radius

Vinyl Scratch

Blue · Zone

While dashing, you leave fire behind you every 90ms. Each patch lasts 1.4s.

every 90ms · 15% damage · lasts 1.4s

Metronome Sync

Green · Timing

Shots fired 450 to 550ms after the previous one deal triple damage.

500 ± 100ms window · ×3 damage

Tempo Warp

Gold · Time

Every 20s: everything slows down by 30% for 3s.

every 20s · 30% slow · 3s

Infinite Loop

Green · Utility

Every 4th dash has no cooldown and gives your stamina back.

every 4th dash · no cooldown · stamina back

Companions

Backup Singer

Blue · Companion

A permanent clone that shoots at 50% damage.

1 clone · 50% damage · permanent

Echo Ghost

Purple · Companion

A clone that repeats your moves 2s later and shoots at 50% damage.

2s delay · 50% damage · copies your moves

Disco Ball Drone

Gold · Companion

An orbiting drone. It reflects enemy shots (50%) and damages on contact every 180ms.

52px orbit · contact 40% every 180ms · reflects 50%

Economy and utility

Double Feature

Green · Economy

+1 option on level up (4 cards instead of 3).

+1 level-up option

Greedy Riff

Blue · Economy

+50% coins, -10% XP.

+50% coins · -10% XP

XP Surge

Gold · Economy

+35% XP.

+35% XP · max 3

Lucky Charm

Green · Economy

+25% luck.

+25% luck · max 2

Full Magnet

Blue · Economy

Pickup magnet at 200% for the whole run.

200% magnet · whole run

Golden Encore

Red · Economy

Bosses drop triple coins.

×3 coins from bosses

Character-specific relics

Each of the 8 characters has 10 exclusive character relics, found on its page. Total: 40+ shop relics + 80 character relics = 120+ relics.

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